There are also Crystarium Deliveries, which are the new custom deliveries for players to take on. There are five “facets” that you will be divided into based on your crafting or gathering job: Facet of Forging, Crafting, Nourishing, Gathering, and Fishing. Similar to role quests, crafters and gatherers have their role quests of sorts that effectively replace their traditional story quests, too. However, not all hope is lost, though, for job quests as each existing job (besides new ones Gunbreaker and Dancer) will get one new quest to complete at level 80. Completing at least one of these role quests is required by the main story. Role quests are a new type of quest that somewhat takes the place of job quests, giving you a quest based on which role you are playing as: tank, healer, physical DPS, and magical DPS. This is great since players can now save up on side quests for the rough parts in the story where you have to grind your level up or just save them for leveling up other classes. This means that you could take them on at level 70 if you’d like or 79. 5.0 side story quests will adjust level based on your current level. You will, of course, find the new main scenario quests that continue the main story of the MMORPG plus more side quests. Players will have tons of new quests to take on in the new areas introduced in this expansion. We won’t reveal them here to avoid spoilers but it is interesting that we still don’t know about the sixth yet.
In addition to the two new cities, there are six new open world field locations for players to explore in the next expansion, with five of them actually named within the Final Fantasy XIV patch 5.0 notes. This could mean that it’s a bit larger than other town areas from past expansions like Idyllshire and Rhalgr’s Reach. Ore has been previously teased as a city in the game but this is the first real confirmation that Square Enix is considering it just as important as the Crystarium. Those two cities are the previously revealed Crystarium that will be the main hub for the expansion and Eulmore. There are two new cities that will be added to the game that will act as hub areas for players to hang out, chat, and take on new quests. We will try to keep this as spoiler-free as possible but note that certain elements will be spoiled nonetheless so turn away if you want to know nothing about new areas and so on. Playable Content Additions and ChangesĪs always, the Final Fantasy XIV patch 5.0 notes include the new playable content that players will be able to enjoy, starting this Friday with the release of early access. In the meantime, though, we still have many other new content to keep us busy. Finally, players won’t be able to enjoy the New Game Plus mode or the Restoration of the Holy See of Ishgard for crafters until major patch 5.1 or later. For one, the new raid Eden’s Gate won’t be available until the next patch for the game.Īlso, the savage version of the raid and the treasure hunt instance the Dungeons of Lyhe Ghiah will be released after that.
While the Final Fantasy XIV patch 5.0 notes below detail some of the changes that are coming, there are some features that won’t be available with this update.
As you would expect with the latest expansion in the series, this is a huge update that brings with it many new additions like new races, new areas, and a brand new main story.
The Final Fantasy XIV patch 5.0 notes detail tons of changes and additions that are coming with this upgrade to the latest patch version.
Set to release in early access this Friday, June 28 with a full release next week on Tuesday, July 2, players will have the chance to explore the third expansion in the series. The Final Fantasy XIV patch 5.0 Shadowbringers update is so close that we can almost taste it. By Cody Perez in General | Jun, 26th 2019